About

I'm Grecco Morais, a Work Lead at a multinational IT company.

I use AI every day, at work and at home. At work I use Spec-Driven Development: we write down what we're building, why, and how we'll know it's done, and then the code is built and checked against that spec, much of it with AI agents.

In my free time I build games and tools around the games I play: a Valheim mod, a Sealed Deck simulator and a Commander deck checker for Magic: The Gathering, and now LuxBonce, a turn-based artillery game. LuxBonce is the first one I'm building spec first, and the devlog follows it.

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